
- BGG rank
- BGG #2,501
- BGG rating
- 6.5
Cutthroat Caverns
- 3–6 players
- 90 min
- Complexity 2.1/5
- 2007

Rules assistance for Front Line No Komrades: Oxna Bears All
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Front Line No Komrades: Oxna Bears All is an expansion for Front Line No Komrades released in 2019 for 2–8 players and ages 8 and up. It was designed by Brian Niro and its main mechanics are Hand Management, Take That, and Player Elimination.
Life at the front is a bleak and hollow reminder of what once was. The memory of home is all any Komrade can cherish while in the trenches. Their longing to return is what keeps Komrades marching steadily forward towards near-certain death. News from home is a much-needed respite for a Komrade’s spirits. However, Oxna the Bear receives some rather grim tidings from home. Her success at the front has been costly for her family. The Party has ordered that more bears are needed at the front and can think of no better reinforcement than Oxna’s own cubs. Hoping she has bestowed some of her fighting strength to her offspring, the Hero Kommissar leading the Ursine Special Services Recruitment program, has recruited Oxna’s cubs to join the fight. Oxna is not going to let the horrors of battle reach her offspring. In this, our first expansion for Front Line No Komrades, OXNA BEARS ALL. Oxna Bears All is a brilliant new expansion for the hit card game Front Line – No Komrades. Oxna continues the fast-paced card game of survival, but offers new expansive play possibilities, including a cooperative campaign and alternative “missions” for the rag-tag group of conscripts. —description from the publisher
Front Line No Komrades: Oxna Bears All supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Front Line No Komrades: Oxna Bears All for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Front Line No Komrades: Oxna Bears All belongs to these categories: Card Game, Fighting, and Humor. Its main mechanics are Hand Management, Take That, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Front Line No Komrades: Oxna Bears All are: Brian Niro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Front Line No Komrades: Oxna Bears All as an expansion for Front Line No Komrades. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Front Line No Komrades to use it. Check that your edition of Front Line No Komrades is compatible, as some expansions were revised between editions.