
- BGG rank
- BGG #3,346
- BGG rating
- 8.5
Rangers of Shadow Deep
- 1–4 players
- 60–120 min
- Complexity 2.3/5
- 2018

Rules assistance for Frostgrave: Dark Alchemy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Frostgrave: Dark Alchemy is an expansion for Frostgrave released in 2016 for 1–2 players, 60–120 minutes per game, and ages 12 and up. It was designed by Joseph McCullough and its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing.
From the publisher: Dark Alchemy is an ebook only mini-expansion for Frostgrave that includes a three-scenario campaign which can be played by either solo by one player or by two players working co-operatively. It also includes an expanded potions table, with numerous new magical elixirs, as well as new rules for the buying, selling, and creation of potions.
Frostgrave: Dark Alchemy supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Frostgrave: Dark Alchemy is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Frostgrave: Dark Alchemy for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Frostgrave: Dark Alchemy belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Variable Player Powers, Dice Rolling, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Frostgrave: Dark Alchemy are: Joseph McCullough. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Frostgrave: Dark Alchemy as an expansion for Frostgrave. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Frostgrave to use it. Check that your edition of Frostgrave is compatible, as some expansions were revised between editions.