Fruit Spy
BGG rank
BGG #13,033
BGG rating
5.8

Fruit Spy

2005

Rules assistance for Fruit Spy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 15–20 min
  • 8+
  • Complexity 1.3/5

For 3 players

Rules assistant for Fruit Spy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fruit Spy is a board game released in 2005 for 3–5 players, 15–20 minutes per game, and ages 8 and up. It was designed by Reiner Knizia and its main mechanics are Hand Management and Area Majority / Influence.

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About the game

Fancying themselves spies like those in the movies, a group of little animal rascals have decided to sneak into Farmer Papa's neighboring orchard to gather gardening intelligence (i.e., fruit) they can use on their own farm. Competing with both open and hidden information, they must identify bluffing and beware of the others' weapons. The player who can obtain the most yummiest fruit will be recognized as the best fruit spy! In Fruit Spy, six farmhouse boards are arranged in a circle in a random order, with 2-4 fruit tokens (valued 1-7) placed randomly upon them. Two stand-up figures — Farmer Papa and Daly — are placed on their respective starting farmhouses. Each player has eight spy cards in hand — trick cards valued 1-7 and one tool card — and on a player's turn, they place one card face down on a farmhouse of their choice. If another face-down card is already there, the player turns it face up; if the revealed card is a tool card, then both the new card and the tool card are discarded. When cards are played on the farmhouse where one (or both) of the figures stands, that figure is moved — clockwise for Daly, counterclockwise for Farmer Papa. The game ends when one of the figures reaches its starting farmhouse or when all players have played all of their cards. Fruit tokens are then awarded in order of the players' total strength on each farmhouse: the strongest player takes the fruit token with the highest Yum-yum value, the second-strongest player takes the next highest-valued token, and so on. Any remaining fruit tokens go to the strongest player. Daly is scored as a fruit token of value 10 while Farmer Papa kicks everyone out of the farmhouse where he stands at the end of the game empty-handed. The player with the highest Yum-yum value total wins! Earlier versions of Fruit Spy were titled Dead Man's Treasure, with players fighting for treasure chests in exactly the same manner as Fruit Spy.

Designers

Publishers

  • Piatnik
  • Tactic
  • Jolly Thinkers
  • AURUM, Inc.
  • Zhiyanjia
  • Egmont Polska
  • Playroom Entertainment

Questions and answers

Fruit Spy supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.