Frutti di Mare: Veni, Vidi, Antipasti!
BGG rank
BGG #12,031
BGG rating
6.3

Frutti di Mare: Veni, Vidi, Antipasti!

2017

Rules assistance for Frutti di Mare: Veni, Vidi, Antipasti!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30–90 min
  • 10+
  • Complexity 1.8/5

Rules assistant for Frutti di Mare: Veni, Vidi, Antipasti!

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Answers come from the official rulebook, with the page to check.

Frutti di Mare: Veni, Vidi, Antipasti! is a board game released in 2017 for 2–6 players, 30–90 minutes per game, and ages 10 and up. It was designed by Maarten de Schrijver and its main mechanics are Player Elimination, Dice Rolling, and Grid Movement.

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About the game

Description from the publisher: Seafood and spaghetti — a deadly combination bound to give you a delicious taste of war. At the head of the army stands the great and honorable King Crab, commander of vast seafood armies, breaker of chains, and inspirational leader in the most dire of times. The ranks of your army consist of a nicely balanced mix of Mighty Mussels, Cunning Calamari, and Shy Shrimps, topped with some Smoking Salmon and Loyal Lobsters. Frutti di Mare: Veni, Vidi, Antipasti! offers a wide pallette to satisfy every taste. In the game, players take their turn in clockwise order, and each turn consists of three phases: Income Phase — gain coins to spend in the recruitment phase Recruitment Phase — buy fresh Frutti to strengthen your army Action Phase — move and attack with your Frutti In addition, the King Crab can give one inspirational speech each turn with a variety of effects. There are three possibilities to win Frutti di Mare: Veni, Vidi, Antipasti!: Reach the center of the plate with your King Crab Stay at the center of the plate with a Royal Frutti for one full round Eliminate your opponents' King Crabs

Publishers

  • Gameland 游戏大陆
  • Black Box Adventures

Questions and answers

Frutti di Mare: Veni, Vidi, Antipasti! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.