
- BGG rating
- 8.0
FUBAR Generic Sci-Fi
- 2–6 players
- 60 min
- Complexity 1.0/5
- 2010

2010
Rules assistance for FUBAR
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
FUBAR is a board game released in 2010 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Craig Cartmell and its main mechanics are Dice Rolling, Simulation, and Measurement Movement.
FUBAR is a simple, one page set of rules designed for gaming WWII, Modern, or SciFi combat. Each player has a force composed of a number of Units, each of which in turn includes a number of individual figures, with weapons chosen from a short list of generic weapon types (it's simple to add more or detail the existing ones). A player is allowed to activate his units one at a time until he fails an activation roll, at which time play passes to the opponent. Units which have not moved, or fail to activate, are able to use reaction fire. Movement is measured from a short list of available actions, run, walk, assault, etc. Combat is resolved using a die roll-savings throw mechanic, with saving throws only if the target wears armor. Hits result in Suppression or Casualties, with more experienced units able to take more suppression hits before casualties are inflicted. vehicles are treated generically, but with a choice of armor & weapons. Force list, weapon choices and vehicle details are left to the player, although fan-produced lists have been posted on the game website. FUBAR has a range of rules and supplements including these genre: FUBAR 40K Boarding Actions - Space Hulk and Space Crusade FUBAR Generic Sci-Fi FUBAR Stargate1 FUBAR Star Wars - Hoth battle FUBAR Clone Wars FUBAR Starship Troopers FUBAR Steampunk FUBAR Warhammer 40K FUBAR Warzone FUBAR Hammers Slammers FUBAR Imperial Commander FUBAR 15mm SciFi FUBAR Micro FUBAR - 6mm scale FUBAR Vietnam FUBAR WW2 FUBAR Afghanistan FUBAR Horror
FUBAR supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for FUBAR is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists FUBAR for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
FUBAR has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
FUBAR belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Simulation, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of FUBAR are: Craig Cartmell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists FUBAR as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.