
- BGG rating
- 7.2
Heroes, Villains and Fiends: A Companion for In Her Majesty's Name
- 2 players
- Complexity 3.0/5
- 2013

2013
Rules assistance for In Her Majesty's Name: Steampunk Skirmish Wargaming Rules
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
In Her Majesty's Name: Steampunk Skirmish Wargaming Rules is a board game released in 2013 60–180 minutes per game. It was designed by Craig Cartmell and Charles Murton and its main mechanics are Dice Rolling, Line of Sight, and Measurement Movement.
A steampunk skirmish ruleset set in 1895, in a technologically advanced Victorian age. Players create Adventuring Companies that act on behalf of the major world Powers in a secret war, in search for artifacts and new technology. Each company includes 4-15 figures, and the rules cover mundane steampunk tech, plus weird science and mystical powers. The system is versatile and easy to learn, and a campaign system is provided as well.
The listed playing time for In Her Majesty's Name: Steampunk Skirmish Wargaming Rules is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
In Her Majesty's Name: Steampunk Skirmish Wargaming Rules has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
In Her Majesty's Name: Steampunk Skirmish Wargaming Rules belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Line of Sight, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of In Her Majesty's Name: Steampunk Skirmish Wargaming Rules are: Craig Cartmell and Charles Murton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists In Her Majesty's Name: Steampunk Skirmish Wargaming Rules as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.