In Her Majesty's Name: Steampunk Skirmish Wargaming Rules
BGG rank
BGG #13,694
BGG rating
7.3

In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

2013

Rules assistance for In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–180 min
  • Complexity 2.5/5

Rules assistant for In Her Majesty's Name: Steampunk Skirmish Wargaming Rules

What would you like to know?

Answers come from the official rulebook, with the page to check.

In Her Majesty's Name: Steampunk Skirmish Wargaming Rules is a board game released in 2013 60–180 minutes per game. It was designed by Craig Cartmell and Charles Murton and its main mechanics are Dice Rolling, Line of Sight, and Measurement Movement.

Expansions

Similar games

About the game

A steampunk skirmish ruleset set in 1895, in a technologically advanced Victorian age. Players create Adventuring Companies that act on behalf of the major world Powers in a secret war, in search for artifacts and new technology. Each company includes 4-15 figures, and the rules cover mundane steampunk tech, plus weird science and mystical powers. The system is versatile and easy to learn, and a campaign system is provided as well.

Publishers

  • Osprey Publishing
  • Ruga Ruga/North Star miniatures

Questions and answers

The listed playing time for In Her Majesty's Name: Steampunk Skirmish Wargaming Rules is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.