
- BGG rating
- 8.1
Rules assistance for Fulcrum Leader: Expansion #4 – Interceptors
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1 player
- 12+

Rules assistant for Fulcrum Leader: Expansion #4 – Interceptors
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fulcrum Leader: Expansion #4 – Interceptors is an expansion for Fulcrum Leader released in 2025 for 1 player and ages 12 and up. It was designed by Benjamin Chee and Doug Glover and its main mechanics are Simulation, Solo / Solitaire Game, and Scenario / Mission / Campaign Game.
About the game
The high-speed, high-altitude interceptor of the Soviet Air Defense Forces (V-PVO) was created as a response to the potential incursion of enemy strategic bombers and reconnaissance aircraft, resulting in a unique combat platform which became a formidable threat in its own right. This set adds 56 cards and 88 counters to your Fulcrum Leader game including: 36 x Aircraft cards (MiG-25P/PD Foxbat-E / MiG-31 Foxhound) 6 x Ground Control Intercept station cards (Soviet Air Defense Forces) 12 x Target cards 1 x Event card 1 x Zampolit card 44 x Extended Range air-to-air counters (R-33 / R-40) 4 x Site and Bandit counters (F-14/Hawk) 7 x Bomber and Reconnaissance Bandit counters (B-1 / E-3 / RF-4 / SR-71 / C-130 / EC-130) 4 x Campaign sheets There are standalone rules for the Interceptors expansion which is included in the Fulcrum Leader core rulebook. -description from designer
Mechanics
Designers
Publishers
- Dan Verssen Games (DVG)
Questions and answers
Fulcrum Leader: Expansion #4 – Interceptors supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Fulcrum Leader: Expansion #4 – Interceptors for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fulcrum Leader: Expansion #4 – Interceptors belongs to these categories: Card Game, Wargame, and Modern Warfare. Its main mechanics are Simulation, Solo / Solitaire Game, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fulcrum Leader: Expansion #4 – Interceptors are: Benjamin Chee and Doug Glover. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fulcrum Leader: Expansion #4 – Interceptors as an expansion for Fulcrum Leader. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fulcrum Leader to use it. Check that your edition of Fulcrum Leader is compatible, as some expansions were revised between editions.