
- BGG rank
- BGG #206
- BGG rating
- 7.6
Star Wars: X-Wing Miniatures Game
- 2 players
- 30–45 min
- Complexity 2.5/5
- 2012

Rules assistance for Full Thrust Fleet Book: Volume 2 (The Xeno Files)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Full Thrust Fleet Book: Volume 2 (The Xeno Files) is an expansion for Full Thrust released in 2000 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Jon M. Tuffley and its main mechanics are Dice Rolling and Simultaneous Action Selection.
Full rules and ship design systems for three alien forces in the Full Thrust universe - the Kra’Vak, Sa’Vasku and Phalons, plus ship illustrations and stats for the navies of these three races. Fleet Book 2 also includes some additional rules and updates to the general Full Thrust game system.
Full Thrust Fleet Book: Volume 2 (The Xeno Files) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Full Thrust Fleet Book: Volume 2 (The Xeno Files) is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Full Thrust Fleet Book: Volume 2 (The Xeno Files) for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Full Thrust Fleet Book: Volume 2 (The Xeno Files) has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Full Thrust Fleet Book: Volume 2 (The Xeno Files) belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Full Thrust Fleet Book: Volume 2 (The Xeno Files) are: Jon M. Tuffley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Full Thrust Fleet Book: Volume 2 (The Xeno Files) as an expansion for Full Thrust. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Full Thrust to use it. Check that your edition of Full Thrust is compatible, as some expansions were revised between editions.