Full Thrust Fleet Book: Volume 2 (The Xeno Files)
BGG rating
7.3

Expansion for Full Thrust

Full Thrust Fleet Book: Volume 2 (The Xeno Files)

2000

Rules assistance for Full Thrust Fleet Book: Volume 2 (The Xeno Files)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 14+
  • Complexity 2.7/5

Rules assistant for Full Thrust Fleet Book: Volume 2 (The Xeno Files)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Full Thrust Fleet Book: Volume 2 (The Xeno Files) is an expansion for Full Thrust released in 2000 for 2–6 players, 120 minutes per game, and ages 14 and up. It was designed by Jon M. Tuffley and its main mechanics are Dice Rolling and Simultaneous Action Selection.

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About the game

Full rules and ship design systems for three alien forces in the Full Thrust universe - the Kra’Vak, Sa’Vasku and Phalons, plus ship illustrations and stats for the navies of these three races. Fleet Book 2 also includes some additional rules and updates to the general Full Thrust game system.

Questions and answers

Full Thrust Fleet Book: Volume 2 (The Xeno Files) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.