
- BGG rank
- BGG #5,048
- BGG rating
- 6.2
504
- 2–4 players
- 30–120 min
- Complexity 3.5/5
- 2015

2013
Rules assistance for Futterneid
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Futterneid is a board game released in 2013 for 2–5 players, 10 minutes per game, and ages 8 and up. It was designed by Friedemann Friese and its main mechanics are Take That and Commodity Speculation.
Futterneid, the final game in Friedemann Friese's Friday Project, is all about the snacks lying on a table at a game night. To prepare for play, group all the stuff on the table into five groups. Give each single snack a value depending on the calories, after which each player adds a secret value modifier and the game starts. On a turn, take exactly one piece more or less than the previous player or steal from anyone's unsaved snacks. In the end, players reveal the modifiers and count their score. Futterneid can be played as a "normal" game without real snacks, but the game comes packaged with five snack bowls and bears a universal "add snacks as achievements to any game" rule, so why not indulge?
Futterneid supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Futterneid is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Futterneid for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Futterneid has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Futterneid belongs to these categories: Bluffing. Its main mechanics are Take That and Commodity Speculation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Futterneid are: Friedemann Friese. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Futterneid as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.