G-Men and Gangsters: The Gang Wars
BGG rating
8.0

Expansion for Savage Worlds Showdown: Miniatures Rules for All Genres

G-Men and Gangsters: The Gang Wars

2012

Rules assistance for G-Men and Gangsters: The Gang Wars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 180 min

Rules assistant for G-Men and Gangsters: The Gang Wars

What would you like to know?

Answers come from the official rulebook, with the page to check.

G-Men and Gangsters: The Gang Wars is an expansion for Savage Worlds Showdown: Miniatures Rules for All Genres released in 2012 for 2–10 players. It was designed by Paul "Wiggy" Wade-Williams and its main mechanics are Variable Player Powers, Dice Rolling, and Paper-and-Pencil.

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About the game

From the PDF: G-Men and Gangsters: The Gang Wars is a miniatures skirmish game set against the backdrop of America in the mid–1930s. But this is not America as history records it. In this alternate vision of the world, America has divided into separate factions, mobsters and bootleggers control many of the major cities, and law and order are upheld only by those with the grit to face death every day and the strong will required to avoid the rampant corruption plaguing the American nations. Before we look at the rules, take a brief moment to see how the passage of time has led to the rise of the Gang Wars. User Summary: This is a supplement for Savage Worlds: Showdown.

Categories

Publishers

  • Triple Ace Games, Ltd.

Questions and answers

G-Men and Gangsters: The Gang Wars supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.