
- BGG rank
- BGG #30,860
- BGG rating
- 4.8
Kill the Hippies
- 2–6 players
- 20–30 min
- Complexity 1.2/5
- 2007

2007
Rules assistance for Galactic Destiny
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Galactic Destiny is a board game released in 2007 for 3–6 players, 240 minutes per game, and ages 12 and up. It was designed by Elegwen O'Maoileoin, Jonathan Mauro, Richard Pulis, and Wayne Pulis and its main mechanics are Variable Player Powers, Trading, and Dice Rolling.
Galactic Destiny is a game of empire building, politics and warfare on a galactic scale. It is a science fiction game with some fantasy elements. Players represent (up to six) political parties that try to gain as much power as possible in the galaxy. Parts of that galaxy may however be taken over by ‘evil forces’ and the chances of that happening increase with the increasing corruption by the senators. "Galactic Destiny is the newest in Science Fiction Universes. 3 - 6 players represent the Senators & Fleets of their cosmic constituency. Players face-off against each other to win the Galaxy to their own ideology. Win through Politics, war, or intrigue and manipulation... ... Oh, yes. And there's Demons. The evil Ke'Ras threaten to possess the galaxy & even your Senators, whenever you act corruptly, back stab, or cheat your friends. Enjoy the Infestation!" (from www.goldenlaurel.com)
Galactic Destiny supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Galactic Destiny is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Galactic Destiny for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Galactic Destiny has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Galactic Destiny belongs to these categories: Card Game, Territory Building, and Political. Its main mechanics are Variable Player Powers, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Galactic Destiny are: Elegwen O'Maoileoin, Jonathan Mauro, Richard Pulis, and Wayne Pulis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Galactic Destiny as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.