Fief: England
BGG rank
BGG #12,402
BGG rating
6.8

Fief: England

2025

Rules assistance for Fief: England

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 14+
  • Complexity 4.0/5

For 2 players

Rules assistant for Fief: England

What would you like to know?

Answers come from the official rulebook, with the page to check.

Fief: England is a board game released in 2025 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Philippe Mouchebeuf and its main mechanics are Trading, Area Movement, and Dice Rolling.

Expansions

Similar games

About the game

In Fief: England, you take control of the destiny of a family of lords in a revisited medieval era and try to make them the most powerful in the kingdom. To win, you must make good use of: your political strength, by building alliances through marriage, giving titles to your lords and ladies, and convening parliament to raise taxes, your economic strength through income from mills and abbeys, and taxes on towns, and your military strength, by raising troops (knights, sergeants, archers, crossbowmen) and by making good use of your siege engines (bombards and trebuchets). In Fief England, each Player leads a Family of Nobles in the Middle Ages Kingdom of England. A Family is made up of Noblemen and Noblewomen who strive for Royal and Ecclesiastic Titles. These Titles bring their Family power and the right to elect or be elected King or Queen of England and Victory points at the end of the game. Players receive income from the Cities, Mills, and Abbeys they control. Nobles with a Lord or Ecclesiastic Title can levy taxes on their Fiefdoms. Their income can be used to buy new Troops, Mills, Strongholds, and Titles. Income may also be used to bribe or help other Players! Players gain control of new Cities by occupying them with Troops. If Troops from more than one Player occupy the same City, a Battle may take place. The game ends once a Player has 3VPs or two Players, allied through marriage, have a combined total of 4VPs. At the end of Round 7 the game ends, no matter what. The Player or Alliance with the most VPs wins. If the Players or Alliances are tied, a winner is determined by who has the highest Title. —description from the publisher

Publishers

  • Ediciones MasQueOca
  • Lavka Games
  • hobbity.eu
  • Academy Games, Inc.
  • International Team Games (ITS)

Questions and answers

Fief: England supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.