
- BGG rank
- BGG #22,535
- BGG rating
- 6.1
Legendary Showdown: Machines & Magic
- 2–7 players
- 30–60 min
- Complexity 1.0/5
- 2015

Rules assistance for Galatune: Cosmic Deception
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Galatune: Cosmic Deception is an expansion for Galatune released in 2018 for 2–5 players, 20 minutes per game, and ages 10 and up. It was designed by Adam Wik and its main mechanics are Take That, Player Elimination, and Rock-Paper-Scissors.
The Cosmic Deception Expansion Pack is the first deck booster for Galatune, including 32 new action cards emphasizing traps, darkness, back-stabbing, and evil underhanded strategies. It can be mixed into your Galatune Starter Deck to customize and expand gameplay options. Cards Included: Masquerade, Savage Creed, Divine Annul, Cloneroot, Arms of Ken-daal, Grand Theft, Poetic Justice, Inhibitor, Blight, Kiss of Betrayal, Temporal Revision, Chromashift, Despair, Mega Boost, Treaty, Overload, Confiscate, Shadows of the Past, Confound, Deathwish, Infinite Power, Numbness, Twist of Fate, Pacify, Evil Plot, Magnificent Sacred Phoenix Rebirth, Borrowed Body, Edge of Ages, Manaswap, Omni, Stupid Rock.
Galatune: Cosmic Deception supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Galatune: Cosmic Deception is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Galatune: Cosmic Deception for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Galatune: Cosmic Deception belongs to these categories: Card Game, Fantasy, and Comic Book / Strip. Its main mechanics are Take That, Player Elimination, and Rock-Paper-Scissors. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Galatune: Cosmic Deception are: Adam Wik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Galatune: Cosmic Deception as an expansion for Galatune. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Galatune to use it. Check that your edition of Galatune is compatible, as some expansions were revised between editions.