
- BGG rank
- BGG #11,303
- BGG rating
- 6.7
Fighting Sail: Sea Combat in the Age of Canvas and Shot 1775-1815
- 2 players
- 240 min
- Complexity 2.9/5
- 1981

2026
Rules assistance for Gales, Guns and Glory!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gales, Guns and Glory! is a board game expansion released in 2026 for 1–12 players. It was designed by David Manley and its main mechanics are Solo / Solitaire Game and Scenario / Mission / Campaign Game.
Gales, Guns and Glory provides a complete operational layer for Age of Sail wargaming, covering strategic movement, weather, logistics, ship damage, crew experience, prize‑taking, convoys, and blockades. Designed for seamless use with Form Line of Battle (6th Edition), it uses FLoB’s ratings and quality systems directly, allowing damage, wind, command decisions, and crew performance to carry cleanly from the campaign map to the tabletop. Each section is modular, supporting both full theatre campaigns and lighter operational frameworks. Clear procedures, tables, and record‑keeping tools make the system practical for club play, solo use, or referee‑led multi‑player games. With guidance for other rulesets and an example theatre included, Gales, Guns and Glory offers a historically grounded, ready‑to‑use structure for running sustained naval operations in the age of fighting sail. —description from the publisher
Gales, Guns and Glory! supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Gales, Guns and Glory! belongs to these categories: Wargame, Napoleonic, and Miniatures. Its main mechanics are Solo / Solitaire Game and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gales, Guns and Glory! are: David Manley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gales, Guns and Glory! as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.