
- BGG rating
- 6.3
Gammarauders: Revenge of the Factoids
- 2–6 players
- 60 min
- Complexity 2.2/5
- 1989

1987
Rules assistance for Gammarauders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gammarauders is a board game released in 1987 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Jeff Grubb and Allen Varney and its main mechanics are Area Movement, Dice Rolling, and Modular Board.
Each player plays a large cybernetic creature known as a bioborg, which wanders about a radioactive science fiction landscape. Bioborgs are large, humorously dangerous looking creatures with names such as Elvin the Tyrexian (a mutated T. Rex) or Kizaro the Chimpanzero. The goal is to increase your strength and weaponry and stomp other players' bases before your own is stomped. Expanded by Revenge Of The Factoids with additional Bioborgs, tiles, and unit types. Expanded by: Gammarauders: Revenge of the Factoids See also: Gammarauders (Extremely Tiny) Roleplaying System Contents: 12 Page Rulebook 20 Page Sourcebook 12 Hex boards (numbered 2-12, with one without a number) 6 Double-sided Bioborg layout sheets 12 Small Bioborg standees 108 Cards (See card checkilst Gammarauders_Manifest.PDF) 4 Regular six-sided dice 38 Pod Tokens Each alliance (x6) has: 7 Soldier/Hovertank double-sided tokens 7 Gammajet/Hovertank double-sided tokens 7 Soldier/Gammajet double-sided tokens 5 Coup Counters (looks like flags) 1 Intact Base/Destroyed Base double-sided token 1 Fortress Display Card
Gammarauders supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gammarauders is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gammarauders for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gammarauders has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gammarauders belongs to these categories: Wargame and Science Fiction. Its main mechanics are Area Movement, Dice Rolling, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gammarauders are: Jeff Grubb and Allen Varney. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gammarauders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.