
- BGG rank
- BGG #26,604
- BGG rating
- 5.6
Corrupted Kingdoms
- 2–6 players
- 20–60 min
- Complexity 1.3/5
- 2016

2018
Rules assistance for Gangs of Britannia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Gangs of Britannia is a board game released in 2018 for 3–5 players, 45–75 minutes per game, and ages 10 and up. It was designed by Daniel Feeny, Joel Livermore, and Chris Winterhoff and its main mechanics are Variable Player Powers, Area Majority / Influence, and Team-Based Game.
Britain is rife with crime and you are leading one of the United Kingdom's five most notorious historical gangs, competing for dominance over London, Birmingham, Manchester, Liverpool and Glasgow. You and your fellow players vie for control over the major cities of Britannia by spreading your mobs, collecting payouts, and using secret intelligence to advance your influence. Gangs of Britannia is a game that has been known to test even the strongest bonds between players. The game relies on a unique face down 'Prisoner's Dilemma' mechanism that determines between a deal or deception of your fellow players. If all players choose to 'deal', then they are all rewarded moderately and equally. If exactly 1 player deceives, the deceiver destroy enemy mobs and strengthens their own gang. But if more than one player deceives, then all deceivers lose out and those who chose to deal stay out of the fray. This prisoners dilemna mechanism is combined with secret information, where players have intel on bonuses and penalties in cities which they can use to their own advantage and also to mislead their opponents. In a game where luck decides little, carefully pick who you're forging deals and alliances with as betrayals can lurk behind the next card. One thing is certain amongst the Gangs of Britannia - trust is slowly built but quickly broken...
Gangs of Britannia supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gangs of Britannia is 45–75 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gangs of Britannia for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gangs of Britannia has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gangs of Britannia belongs to these categories: Deduction, Bluffing, and Negotiation. Its main mechanics are Variable Player Powers, Area Majority / Influence, and Team-Based Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gangs of Britannia are: Daniel Feeny, Joel Livermore, and Chris Winterhoff. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gangs of Britannia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.