
- BGG rank
- BGG #23,131
- BGG rating
- 5.9
Alpaca Pacapaca
- 2–6 players
- 15 min
- Complexity 1.0/5
- 2013

2016
Rules assistance for Garden Eel Go!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Garden Eel Go! is a board game released in 2016 for 3–5 players, 15 minutes per game, and ages 6 and up. It was designed by Peke (ぺけ) and its main mechanics are Take That and Voting.
Players are the Spotted garden eel hunters! Let’s take garden eels! And open the top of the Garden Eel museum! Players will be helped by hunters of the Rabit, the Kappa or Mr. Otter. They will take many garden eels. However the watchman will save the sea from hunters. Additionally, the sharks at the deep sea are searching garden eels! Escape from them, and take many garden eels! Each player have three animal cards of the Rabit, Kappa and Mr. Otter as hunters. Each player selects one of them, and put it with face down. The watchman player selects one of animal cards on the table. Then, players open the card at the same time. If there is no watchman, the player can take the Garden eel card. The cards are placed below the animals on the table. The garden eel is drawn zero to six. They are points. But sometimes a shark icon is also drawn. So the next card is flipped out to poos. So it's minus points. When two line is out, the game is end. The winner is the player with most points. Description in Japanese: みなさんはチンアナゴのハンターです。 海底から素敵なチンアナゴのなかまたちをつかまえて世界一のチンアナゴ水族館をつくりましょう★ うさぎ・カッパ・カワウソさんの力を借りてたくさんチンアナゴをつかまえましょう! でも、うみの監視員に見つかってしまわないように注意しないといけません。 油断していると、海底ではこわーいサメがあなたのチンアナゴを狙っていますよ?
Garden Eel Go! supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Garden Eel Go! is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Garden Eel Go! for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Garden Eel Go! has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Garden Eel Go! belongs to these categories: Card Game, Animals, and Bluffing. Its main mechanics are Take That and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Garden Eel Go! are: Peke (ぺけ). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Garden Eel Go! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.