
- BGG rating
- 6.5
The American Civil War by Gaslight, Part I:1861-63
- 2–8 players
- 180 min
- 2002

2000
Rules assistance for Gaslight
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gaslight is a board game released in 2000 for 2–10 players, 120 minutes per game, and ages 12 and up. It was designed by John R. "Buck" Surdu and Christopher Palmer and its main mechanics are Variable Player Powers and Dice Rolling.
G.A.S.L.I.G.H.T. (Glorious Adventures in Science Loosely Involving Generally Historical Times) is a set of miniatures rules for conducting skirmishes in the Victorian era. Bands of stouthearted Extras are led by Main Characters -- from the streets of London to the hills of South Africa and from the glorious charges of the Crimea to the maelstrom of the American Civil War. The rules are written with the works of Victorian science fiction authors in mind, such as Wells, Verne, and Haggard. In addition to standard colonial era actions, special rules are included for adding various science fiction elements to the plot, including, but not limited to, steam conveyances, fabulous inventions, glorious weapons, and strange creatures from the depths of the jungle or the core of the Earth. In G.A.S.L.I.G.H.T., units generally consist of ten figures led by one or more Main Characters. A player normally controls one or two units. A player may also control one or two vehicles and their crews. G.A.S.L.I.G.H.T. includes rules for creating Main Characters with somewhat more detail than the Extras. The games then are a combination of unit actions and individual heroism in the tradition of adventure novels and swashbuckling films. Command and control is accomplished through a card-based turn system. Movement is based on moving individual figures. Firing is done by figure as well, but the firing procedure is very quick. Morale is accomplished through a unique, stateless system that treats loss of cohesion in an novel way. Detailed charts are provided for creating personal weapons, heavy weapons, vehicles, and fantastic creatures. The concept used in G.A.S.L.I.G.H.T. is that of imperfect mechanization -- machines don't always work as intended. This often adds a bit of excitement and humor to the games. The authors of G.A.S.L.I.G.H.T. made the specific design choice not to build their own world for these rules. Instead the rules allow for the generation of vehicles, weapons, and creatures that allow groups of players to tailor the rules to their perception of Victorian science fiction. As a result, the rules are flexible. The system now includes The G.A.S.L.I.G.H.T. Compendium which includes most of the expansion books. It adds some new material and revises some of the old material. It is 190 pages of G.A.S.L.I.G.H.T. information.
Gaslight supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gaslight is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gaslight for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gaslight has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gaslight belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gaslight are: John R. "Buck" Surdu and Christopher Palmer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gaslight as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.