Gear Krieg Wargaming Companion
BGG rating
7.2

Expansion for Gear Krieg Wargame

Gear Krieg Wargaming Companion

2001

Rules assistance for Gear Krieg Wargaming Companion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+

Rules assistant for Gear Krieg Wargaming Companion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gear Krieg Wargaming Companion is an expansion for Gear Krieg Wargame released in 2001 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Lloyd D. Jessee, Dave Graham, Alex Rhodes, Pat Paulsen, and Robert Beck II and its main mechanics are Action Points.

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About the game

From the back of the book: The Companion is a must-have handbook for all Gear Krieg field commanders. In addition to new units and weaponry, it includes advanced rules for artillery support, specialized infantry equipment, combat engineering and much more. The book also features a primer on small units tactics and a step-by-step scenario generator to quickly establish the setting and background of tabletop battles of any size. The gear Krieg Wargaming Companion features: - Artillery Support; - Fortifications and Field Engineering; - Heroes and Special Characters; - Hidden Set-up Rules; - Infantry Special Equipment; - WWII Tactical Primer; - Scenario Generator; - Complete Campaign Rules; - And scores of vehicles in an easy-to-use datacard format. Possession of the basic Gear Krieg Rulebook (DP9-501) is required to use this book.

Questions and answers

Gear Krieg Wargaming Companion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.