
- BGG rank
- BGG #1,002
- BGG rating
- 7.7
Sniper Elite: The Board Game
- 1–4 players
- 40–70 min
- Complexity 2.4/5
- 2022

Rules assistance for Gear Krieg Wargaming Companion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gear Krieg Wargaming Companion is an expansion for Gear Krieg Wargame released in 2001 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Lloyd D. Jessee, Dave Graham, Alex Rhodes, Pat Paulsen, and Robert Beck II and its main mechanics are Action Points.
From the back of the book: The Companion is a must-have handbook for all Gear Krieg field commanders. In addition to new units and weaponry, it includes advanced rules for artillery support, specialized infantry equipment, combat engineering and much more. The book also features a primer on small units tactics and a step-by-step scenario generator to quickly establish the setting and background of tabletop battles of any size. The gear Krieg Wargaming Companion features: - Artillery Support; - Fortifications and Field Engineering; - Heroes and Special Characters; - Hidden Set-up Rules; - Infantry Special Equipment; - WWII Tactical Primer; - Scenario Generator; - Complete Campaign Rules; - And scores of vehicles in an easy-to-use datacard format. Possession of the basic Gear Krieg Rulebook (DP9-501) is required to use this book.
Gear Krieg Wargaming Companion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gear Krieg Wargaming Companion is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gear Krieg Wargaming Companion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gear Krieg Wargaming Companion belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gear Krieg Wargaming Companion are: Lloyd D. Jessee, Dave Graham, Alex Rhodes, Pat Paulsen, and Robert Beck II. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gear Krieg Wargaming Companion as an expansion for Gear Krieg Wargame. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gear Krieg Wargame to use it. Check that your edition of Gear Krieg Wargame is compatible, as some expansions were revised between editions.