
- BGG rank
- BGG #28,405
- BGG rating
- 5.5
Dungeon Party
- 1–6 players
- 30–60 min
- Complexity 1.3/5
- 2021

2025
Rules assistance for Geekmon Capture
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Geekmon Capture is a board game released in 2025 for 2–6 players, 10–30 minutes per game, and ages 14 and up. It was designed by Arthur Casulli and Karina Alves and its main mechanics are Set Collection, Variable Set-up, and Flicking.
Geekmon Capture is a fast dexterity game, full of geek references, about capturing little monsters. During the game, players must use their aiming skills to throw their cubes trying to hit the wild Geekmon cards in a dispute to capture them. Each Geekmon is then captured by the player who managed to land the most cubes on their card. But you must not throw your cubes randomly since, by capturing the evolutions of your Geekmon, you increase the score of your cards. At the end of the game, the player with the highest score is the winner. Some plot twists during the game, such as the appearance of luminous Geekmon, critical hits, type advantages and even removing opponents' cubes from the cards (or sometimes even your own) by hitting another cube on it, will make the game exciting from the beginning to the end of the match. -description from designer
Geekmon Capture supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Geekmon Capture is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Geekmon Capture for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Geekmon Capture has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Geekmon Capture belongs to these categories: Party Game and Action / Dexterity. Its main mechanics are Set Collection, Variable Set-up, and Flicking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Geekmon Capture are: Arthur Casulli and Karina Alves. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Geekmon Capture as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.