Geist
BGG rank
BGG #27,347
BGG rating
5.8

Geist

2004

Rules assistance for Geist

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Geist

What would you like to know?

Answers come from the official rulebook, with the page to check.

Geist is a board game released in 2004 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by Rose Anderson and its main mechanics are Variable Player Powers and Area Movement.

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About the game

Each player takes on the role of a "Geist Hunter" and the first to catch their set of Geists and get them safely to the underworld wins. To catch Geists, you need to lure them with an exact number of Zingiberi chips. These are earned by moving around the board and landing on numbered squares. The number lets you take or return a chip of that value, but also determined how far you will move next turn. A clever movement system encourages people to cheat and get away with it, or at least makes everyone watch closely. Each Geist, once captured, can also be use to "prank" other players, and this keeps things rowdy but also adds to the strategy. Chili Pepper cards also spice things up since the Geists don't usually like them.

Questions and answers

Geist supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.