
- BGG rank
- BGG #23,661
- BGG rating
- 6.2
Venecitas
- 1–4 players
- 30–45 min
- Complexity 1.9/5
- 2016

2020
Rules assistance for Gelato
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gelato is a board game released in 2020 for 2–5 players, 10–20 minutes per game, and ages 6 and up. It was designed by Joel Pellegrino Hotham and its main mechanics are Take That, Set Collection, and Dice Rolling.
In the Gelato game we love to eat ice cream and our goal is to be the first player to get 3 ice cream cards. Gelato is a game of strategy and opportunity in which we must know how to manage the result of the dice roll to achieve victory. OBJECTIVE Be the first to get 3 ice cream cards. SETUP Place the 11 ice cream cards on the table, distribute each player 3 tiles of the same color and leave the 3 dice on the table. HOW TO PLAY: The youngest player starts. You must roll all 3 dice and be left with only the result of 2 dice (the other discards it). You must add them and with that result you can take an action. With the value of the sum of 2 dice you have 3 options: - Draw a token from your reserve and place it in the first position on the card of that value. - Advance a token already placed on a card of that value. - Remove one of his tokens from one of the cards he previously placed and relocate it to position 1 of the card of that value. HOW TO DRAW A LETTER: When a player reaches the final position of a card, he takes it for himself. He places it in front of him turned and leaves the used token on it being unused. He will play with one less chip. If other players 'tokens are found on the card to be lifted, they return to their owners' reserve. GAME OVER: The first player to get 3 cards in their possession wins the game. ADVANCED VERSION It is played the same as the base game but the 4 effect cards are mixed, the first 2 are taken and placed on the table. The remaining 2 are removed from the game. These letters have actions. Some are executed immediately and others on the next turn of whoever chose it. A player achieves an effect when one of his pieces is placed in the middle position of a card with its numerical value in white. At that time you can select one of the 2 visible effects. Then that card must turn it over and the effect of its reverse will be the one that can be chosen in the future. -description from designer
Gelato supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gelato is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gelato for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gelato has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gelato belongs to these categories: Children's Game. Its main mechanics are Take That, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gelato are: Joel Pellegrino Hotham. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gelato as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.