Genesis: Empires and Kingdoms of the Ancient Middle East
BGG rank
BGG #6,720
BGG rating
7.1

Genesis: Empires and Kingdoms of the Ancient Middle East

2015

Rules assistance for Genesis: Empires and Kingdoms of the Ancient Middle East

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 450–600 min
  • 12+
  • Complexity 3.2/5

For 1 player

Rules assistant for Genesis: Empires and Kingdoms of the Ancient Middle East

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Answers come from the official rulebook, with the page to check.

Genesis: Empires and Kingdoms of the Ancient Middle East is a board game released in 2015 for 1–5 players, 450–600 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and its main mechanics are Dice Rolling, Point to Point Movement, and Simulation.

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About the game

Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers. Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa, Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa). Each is trying to expand its economic reach, allowing them to build their empire to greater levels...and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age,bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry. (from Game Rules introduction)

Questions and answers

Genesis: Empires and Kingdoms of the Ancient Middle East supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.