
- BGG rank
- BGG #5,370
- BGG rating
- 6.4
Ghostbusters: The Board Game
- 1–4 players
- 30–120 min
- Complexity 2.3/5
- 2015

Rules assistance for Ghostbusters: The Board Game II – Get Real Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ghostbusters: The Board Game II – Get Real Pack is an expansion for Ghostbusters: The Board Game II released in 2017 for 1–4 players. It was designed by Mataio Wilson and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
Containing 23 minis inspired by the classic The Real Ghostbusters cartoon! And that’s not all: The pack comes with Ally Cards that introduce exciting new gameplay elements. The add-on is a CZE-exclusive. Includes the Ghostbusters team—Peter, Ray, Egon, Winston, and even Janine—with the minis designed to resemble the characters from The Real Ghostbusters (RGB). They can be used as cosmetic swap-outs for the regular Ghostbusters in the game OR they can be used as Allies (a new rule). Survey the city for paranormal hotspots with this 50mm vehicle. An autogyro that up to two Ghostbusters can ride, the Ecto-2 moves up to eight spaces uninhibited by map obstacles or other Entities. It has a fuel limit, though, and will become unusable if flown too many times. The add-on pack includes Real Ghostbusters plastic minis that upgrade the cardboard tokens in the game: eight Goo Piles, five Gates, and four Traps. These minis can also double as figure stands for those of you who want to display your paranormal paint jobs.
Ghostbusters: The Board Game II – Get Real Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Ghostbusters: The Board Game II – Get Real Pack belongs to these categories: Movies / TV / Radio theme. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghostbusters: The Board Game II – Get Real Pack are: Mataio Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghostbusters: The Board Game II – Get Real Pack as an expansion for Ghostbusters: The Board Game II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ghostbusters: The Board Game II to use it. Check that your edition of Ghostbusters: The Board Game II is compatible, as some expansions were revised between editions.