Ghostbusters: The Board Game II – Louis Tully's Plazm Phenomenon
BGG rating
6.5

Expansion for Ghostbusters: The Board Game II

Ghostbusters: The Board Game II – Louis Tully's Plazm Phenomenon

2017

Rules assistance for Ghostbusters: The Board Game II – Louis Tully's Plazm Phenomenon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–120 min
  • 15+

Rules assistant for Ghostbusters: The Board Game II – Louis Tully's Plazm Phenomenon

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Answers come from the official rulebook, with the page to check.

Ghostbusters: The Board Game II – Louis Tully's Plazm Phenomenon is an expansion for Ghostbusters: The Board Game II released in 2017 for 1–4 players, 30–120 minutes per game, and ages 15 and up. It was designed by Mataio Wilson and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.

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About the game

Play as Louis Tully (ear muffs and all) in this campaign containing 4 scenarios, 4 new map tiles, 9 new minis, and more tokens! This campaign culminates in a battle against the dreaded Giga-Plazm, which has taken the Manhattan Museum of Art from its foundation. Tully gets better at being a Ghostbuster when he can watch others do well at Ghostbusting. He’s also very good at making the most out of his deposits. If you’re tired of running, you can hop onto one of the new vehicle tokens included in this pack.

Questions and answers

Ghostbusters: The Board Game II – Louis Tully's Plazm Phenomenon supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.