G.I. Joe Commando Attack
BGG rank
BGG #20,137
BGG rating
6.4

G.I. Joe Commando Attack

1985

Rules assistance for G.I. Joe Commando Attack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 8+
  • Complexity 1.4/5

Rules assistant for G.I. Joe Commando Attack

What would you like to know?

Answers come from the official rulebook, with the page to check.

G.I. Joe Commando Attack is a board game released in 1985 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Larry Harris, Jr. and its main mechanics are Roll / Spin and Move.

Similar games

About the game

Note that this game is significantly different than the 2002 G.I. Joe Commando Attack game. This game features a very different map, different rules, and no missile launcher. Both the G.I. Joe and Cobra teams consist of two squads of six soldiers each. Depending on the number of players, each player controls one or two squads. The object is to enter the enemy headquarters. Each turn begins with a roll for initiative. The team winning initiative rolls one die per squad. The result tells how many soldiers in that squad may be moved that turn. Each soldier may be moved any number of spaces in a single direction, stopping if they land on a jungle, river, or enemy square. Up to two soldiers may enter the same enemy square. Combat is resolved by dice rolls. Ganging up with two soldiers allows an extra die roll (choose the higher number) and two chances to win the battle (only one of your soldiers may be captured at a time). There are also rules for freeing captured allies and raiding the enemy supply depot. The first team to successfully infiltrate the enemy headquarters wins.

Publishers

  • Milton Bradley

Questions and answers

G.I. Joe Commando Attack supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.