G.I. JOE Deck-Building Game: Silent Interlude Expansion
BGG rating
7.7

Expansion for G.I. JOE Deck-Building Game

G.I. JOE Deck-Building Game: Silent Interlude Expansion

2024

Rules assistance for G.I. JOE Deck-Building Game: Silent Interlude Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–70 min
  • 13+

Rules assistant for G.I. JOE Deck-Building Game: Silent Interlude Expansion

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Answers come from the official rulebook, with the page to check.

G.I. JOE Deck-Building Game: Silent Interlude Expansion is an expansion for G.I. JOE Deck-Building Game released in 2024 for 1–4 players, 30–70 minutes per game, and ages 13 and up. It was designed by Matt Hyra and its main mechanics are Dice Rolling, Cooperative Game, and Hidden Roles.

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About the game

A small box expansion for the G.I. Joe Deck-Building Game featuring two new missions! In the first, discover a traitor in the midst of G.I. Joe and break them free of Dr. Mindbender’s programming. In the second mission, take on the role of Snake Eyes as he embarks on a dangerous solo mission to the Silent Castle to rescue Scarlett from the clutches of Cobra! Features All new solo mode missions featuring Snake Eyes, where players play through the story of the most famous G.I. JOE comic: Silent Interlude. Multiplayer missions “A Traitor Within” where players may have a traitor in their midst. Contains 79 standard cards 1 Transport 8 Snake Eyes Starters 8 Leaders/Promoted Leaders 8 Complications 3 Cobra Officer 13 Loyalty Cards 16 Sabotage Cards 8 Accusation Cards 2 Expert Mode Cards 4 Player Aid Cards 24 Mission Cards 1 new End of Round token 4 Discard Pile tokens 1 Silent token 1 Rulebook At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 45-70 minutes Game Type: Deck-Building Game Expansion -description from publisher's website

Questions and answers

G.I. JOE Deck-Building Game: Silent Interlude Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.