
- BGG rank
- BGG #2,666
- BGG rating
- 6.5
Sleeping Queens
- 2–5 players
- 20 min
- Complexity 1.1/5
- 2005

2014
Rules assistance for Gigamons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Gigamons is a board game released in 2014 for 2–4 players, 15 minutes per game, and ages 5 and up. It was designed by Karim Aouidad and Johann Roussel and its main mechanics are Take That and Memory.
La Chasse aux Gigamons is a game for 2 to 4 players from 5 years old. This is the last event to enter the guild of magicians. It remains the ultimate lesson to master: the invocation of Gigamons. After this test, one that will catch more Gigamons be promoted to Elemage. Good luck and good luck to all! Aim of the game Find the pairs Elemons to the exchange against Gigamons. Setting up of the game: 1-Mix all the Elemons tiles face down and create a 3 by 3 square! 2-Place the 7 Gigamons and the Rocks tiles on the side of the play area. 3-The remaining Tiles of Elemons form the deck. How to play? The youngest begins. In turn, each player returns 2 face tiles. If the tiles are different, the player puts the face down (Polymon always forms a pair with any elemon) If the tiles are identical, the player wins and triggers the power the Elemon that is drawn (see specials ability of each Elemons. Then he replaces them 2 tiles from the deck without looking at them. If a player has 3 identical Elemons, it can put them back in the box to catch the Gigamon associate. If an opponent already has this Gigamon, he can steal it. Then it was the turn of the next player. Elemon powers: Polymon: Functions as a wild, always forming a pair with any elemon. Floramon: The player takes a tile from the top of the draw pile and adds it to their group of tiles. Aeromon: Swap one of the tiles in front of you with a tile in front of another player. The player who gets the ability gets to choose which tiles are swapped. Pyromon: Choose a tile in front of another player and remove it from the game. Hydromon: While everyone else closes their eyes, look at four of the tiles in the 3X3 grid and then turn them back over. Geomon: Place a rock tile on one of the tiles in the 3X3 grid. No player may pick up the tile underneath the rock until the player who played it takes their next turn. Electromon: The player gets an extra turn. End of the game The game ends in 2 ways: When a player has caught 3 Gigamons; When the Elemons tiles deck is empty. Who win the game? Who ever has the most Gigamons is promoted to Elemage! In case of tie, who ever has the most Elemons wins. In case of a tie, all tied players are promoted to Elemages.
Gigamons supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gigamons is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gigamons for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gigamons has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gigamons belongs to these categories: Fantasy, Children's Game, and Memory. Its main mechanics are Take That and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gigamons are: Karim Aouidad and Johann Roussel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gigamons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.