Global Powers
BGG rank
BGG #15,657
BGG rating
6.6

Global Powers

2003

Rules assistance for Global Powers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 120 min
  • 12+
  • Complexity 3.1/5

For 2 players

Rules assistant for Global Powers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Global Powers is a board game released in 2003 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Peter Eggert and Leif Busse and its main mechanics are Auction / Bidding, Area Majority / Influence, and Voting.

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About the game

From Terminal City Gamers webpage: In May, the game was still presented as ‘Divide et Impera’. After much playtesting and more changes, the game has been renamed as Global Powers (2-5 players 14 and up). The object of the game is to exert the most influence over the world, which in this game consists of 12 regions. “It’s a not-quite-politically-correct game with tactics, AGITATION and plenty of interaction” says publishing head Peter Eggert. “In order to obtain the necessary influence, players can use military, political or financial force. The player who has the most playing figures (politicians) in a given region determines which actions may be carried out there. The more politicians, the more actions. These range from waging war through sabotage, smuggling, scandal and defection to unrest and even a Putsch. Each action can be countered either by a veto or by being voted down. UN resolutions (administered by the players) can also influence the gameplay.”

Questions and answers

Global Powers supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.