
- BGG rank
- BGG #28,663
- BGG rating
- 5.0
Eine gegen Eine
- 4 players
- 20 min
- Complexity 1.0/5
- 2009

2003
Rules assistance for Global Powers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Global Powers is a board game released in 2003 for 2–5 players, 120 minutes per game, and ages 12 and up. It was designed by Peter Eggert and Leif Busse and its main mechanics are Auction / Bidding, Area Majority / Influence, and Voting.
From Terminal City Gamers webpage: In May, the game was still presented as ‘Divide et Impera’. After much playtesting and more changes, the game has been renamed as Global Powers (2-5 players 14 and up). The object of the game is to exert the most influence over the world, which in this game consists of 12 regions. “It’s a not-quite-politically-correct game with tactics, AGITATION and plenty of interaction” says publishing head Peter Eggert. “In order to obtain the necessary influence, players can use military, political or financial force. The player who has the most playing figures (politicians) in a given region determines which actions may be carried out there. The more politicians, the more actions. These range from waging war through sabotage, smuggling, scandal and defection to unrest and even a Putsch. Each action can be countered either by a veto or by being voted down. UN resolutions (administered by the players) can also influence the gameplay.”
Global Powers supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Global Powers is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Global Powers for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Global Powers has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Global Powers belongs to these categories: Economic and Political. Its main mechanics are Auction / Bidding, Area Majority / Influence, and Voting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Global Powers are: Peter Eggert and Leif Busse. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Global Powers as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.