
- BGG rank
- BGG #21,333
- BGG rating
- 6.1
Word Winder
- 2–6 players
- 20 min
- Complexity 2.0/5
- 2012

2003
Rules assistance for Go Mental
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Go Mental is a board game released in 2003 for 3–6 players, 60 minutes per game, and ages 12 and up. It was designed by Graeme Thomson, Catherine Bernard, Catherine Thomson, and Andrew Bernard.
GO Mental is a trivia game in which each card has a list of four items. On a player's turn a card is drawn and he attempts to name the one item that is unrelated to the other three. If correct, the player moves his token one space on the map board's triangular track of boxes. If the player can identify what the three related items have in common, he moves his token three spaces. The other players can attempt to provide the answers if the current player fails. The players may also use Steal cards and Challenge cards, which serve to add some strategy to the game.
Go Mental supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Go Mental is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Go Mental for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Go Mental has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Go Mental belongs to these categories: Abstract Strategy and Trivia. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Go Mental and want something comparable for your next game night.
The credited designers of Go Mental are: Graeme Thomson, Catherine Bernard, Catherine Thomson, and Andrew Bernard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Go Mental as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.