
- BGG rank
- BGG #3,963
- BGG rating
- 7.1
Terminus
- 1–5 players
- 90–180 min
- Complexity 3.8/5
- 2024

2025
Rules assistance for GODŌ: The five paths
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
GODŌ: The five paths is a board game released in 2025 for 1–5 players, 10–30 minutes per game, and ages 14 and up. It was designed by Vedran Mocibob and its main mechanics are Point to Point Movement, Tile Placement, and Modular Board.
In a mysterious mountain temple, monks seek enlightenment by mastering five virtues: Kindness, Righteousness, Respect, Wisdom, and Trust. As you journey through the ever-expanding temple grounds, you'll practice virtues to travel paths, gather new insights at intersections, and strive to achieve perfect balance before your rivals. Players build the temple by placing triangular tiles that create colored paths between intersections. Each player tracks their progress on a personal Path Journal. To move along paths, you must "practice" a virtue by moving its token backward on your Journal - representing that progress requires sacrifice. Once you fully master a virtue, you can move along its paths freely. At intersections, players collect virtue tokens and encounter special markers: Fox Shrines for exchanging virtues, Stone Lanterns that end movement, and Sacred Gates for teleportation. Players use collected tokens to advance on their Path Journal, working toward mastery of all five virtues. The game offers strategy through tile placement, path creation, efficient movement, and resource management. The first player to master all five virtues wins. GODŌ also includes a solo mode and a variant play that adds additional abilities. —description from the publisher
GODŌ: The five paths supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for GODŌ: The five paths is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists GODŌ: The five paths for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
GODŌ: The five paths has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
GODŌ: The five paths belongs to these categories: Abstract Strategy. Its main mechanics are Point to Point Movement, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of GODŌ: The five paths are: Vedran Mocibob. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists GODŌ: The five paths as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.