Going, Going, GONE!
BGG rank
BGG #5,663
BGG rating
6.2

Going, Going, GONE!

2013

Rules assistance for Going, Going, GONE!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 20 min
  • 8+
  • Complexity 1.3/5

For 2 players

Rules assistant for Going, Going, GONE!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Going, Going, GONE! is a board game released in 2013 for 2–6 players, 20 minutes per game, and ages 8 and up. It was designed by Scott Nicholson and its main mechanics are Set Collection, Auction / Bidding, and Real-Time.

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About the game

Can you keep calm while bids are rising? Experience the exhilaration of real life auctions! In Going, Going, GONE!, players try to win items by bidding on five simultaneous auctions while the Auctioneer counts down from 10 to 1! Players bid on these five simultaneous auctions by physically dropping their wooden cubes (known as "Bucks") into any or all of the five transparent Auction Cups, each of which represents an auction for one or two Item Cards. At the end of the countdown, the Auctioneer says "GONE!" and quickly places the Auction Paddle over the five Auction Cups to close the auctions. The player who has the most Bucks in each Auction Cup wins that auction and takes the Item Cards for that auction. Collections of items may be sold throughout the game for more Bucks, or players can keep building their collections to sell them at the end of the game. The player with the most Bucks at the end of the game wins! Going, Going, GONE! is a simple-to-learn, exciting and unique game for players of all skill levels! It is ideal for playing in public spaces. Since the players control the pacing of the game and the variants used, the game adapts to the playing style of the players.

Questions and answers

Going, Going, GONE! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.