Gold!
BGG rank
BGG #8,283
BGG rating
6.4

Gold!

2011

Rules assistance for Gold!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–3 players
  • 20 min
  • 8+
  • Complexity 1.5/5

For 2 players

Rules assistant for Gold!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gold! is a board game released in 2011 for 2–3 players, 20 minutes per game, and ages 8 and up. It was designed by Michael Schacht and its main mechanics are Hand Management and Set Collection.

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About the game

Gold! Gold! Nothing but gold as far as the eye can see. Well, to be honest the landscape holds a few donkeys, too, and while donkeys can help carry all that gold, they'll also eat into your savings if you aren't careful. Gold! consists of a 60-card deck, with cards in six colors; each color has gold cards valued 3-8 and a few donkeys worth -2. Each player starts the game with a different-colored donkey, then two cards are removed from play and five cards laid out face-up. On a turn, a player must do one of the following three actions: • Take the lowest valued card on display, with donkeys always being worth less than gold, and add it to his tableau. • Exchange one gold card from his tableau for a lower-valued gold card. • Exchange a donkey from his tableau for a gold card of any value. Whenever a player collects three cards of the same color, he must score it. First, though, he can pilfer a card in a color not present in his tableau from an opponent. When the last face-up card is claimed, five new cards are revealed. Once the final set of five cards is claimed, players compare their totals in each of the six colors; whoever has the highest total in a color scores the highest gold card of that color. Players then sum the cards in their score piles, and the player with the highest score wins.

Categories

Publishers

  • Hobby World
  • ABACUSSPIELE

Questions and answers

Gold! supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.