
- BGG rank
- BGG #6,745
- BGG rating
- 6.1
Shaky Manor
- 2–4 players
- 10–20 min
- Complexity 1.4/5
- 2017

2017
Rules assistance for Gold Fever
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gold Fever is a board game released in 2017 for 2–5 players, 10–15 minutes per game, and ages 7 and up. It was designed by Daniel Skjold Pedersen and its main mechanics are Set Collection and Push Your Luck.
Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play. Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long, you risk drawing so much gravel that you may lose it all! Gold Fever offers fun decision-making with an immediate payoff in a short playing time. The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes four variants to mix up the experience.
Gold Fever supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gold Fever is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gold Fever for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gold Fever has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gold Fever belongs to these categories: Children's Game, Party Game, and Real-time. Its main mechanics are Set Collection and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gold Fever are: Daniel Skjold Pedersen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gold Fever as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.