
- BGG rank
- BGG #3,463
- BGG rating
- 6.5
HeroClix
- 2 players
- 60 min
- Complexity 2.8/5
- 2002

Rules assistance for Golem Arcana: Durani – Champions of the Western Wind
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Golem Arcana: Durani – Champions of the Western Wind is an expansion for Golem Arcana released in 2016 for 2–8 players, 45 minutes per game, and ages 14 and up. It was designed by Jordan Weisman, Michael Mulvihill, Seth Johnson, and Brian Poel and its main mechanics are Variable Player Powers, Player Elimination, and Grid Movement.
From the publisher: The new war in the wake of the Great Khan’s death rages on, shaking the foundations of the Durani Empire. Enemies press the walls of civilization on many fronts, but the Empire’s resources run deep, and the full might of its golem armies has yet to be awakened. The Champions of the Western Wind are the latest Durani golems to be called from reserve, and their specialized tactics are sure to shake up the battle plans of the Empire’s foes.
Golem Arcana: Durani – Champions of the Western Wind supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Golem Arcana: Durani – Champions of the Western Wind is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Golem Arcana: Durani – Champions of the Western Wind for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Golem Arcana: Durani – Champions of the Western Wind belongs to these categories: Fantasy, Wargame, and Miniatures. Its main mechanics are Variable Player Powers, Player Elimination, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Golem Arcana: Durani – Champions of the Western Wind are: Jordan Weisman, Michael Mulvihill, Seth Johnson, and Brian Poel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Golem Arcana: Durani – Champions of the Western Wind as an expansion for Golem Arcana. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Golem Arcana to use it. Check that your edition of Golem Arcana is compatible, as some expansions were revised between editions.