
- BGG rank
- BGG #17,563
- BGG rating
- 8.4
Revanche
- 2–4 players
- 10–20 min
- Complexity 1.5/5
- 2018

1995
Rules assistance for Golf the Perfect Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Golf the Perfect Game is a board game released in 1995 for 2–6 players, 45 minutes per game, and ages 10 and up. Its main mechanics are Hand Management and Simulation.
A simulation of golf, this game uses cards for everything but putting. Two different levels of play are available, one involving simply scoring (per hole or per course) and the other involving play money (included). On your turn you play a card from your hand which shows you a number of yards and a direction (hook, slice, or straight). You can take a chance and play a hook or slice for greater distance, but if you end up in a woods, water, or sand space must draw the respective card to get out of the hazard. Some of the hazard cards are worse than others ... There's a bit of math involved, as you look for cards that have totals that will put you right on the green - you don't want to overshoot it. Once on the green, there are two methods provided to resolve putting: an actual indoor putting cup (!) or putting dice. The dice show the ball in the cup or outside of it, requiring a re-roll. The red die is for long putts, and the green for short putts. An eighteen-hole course is provided, nine on each side of the colorful board. The pieces are cute little golf balls mounted on tees.
Golf the Perfect Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Golf the Perfect Game is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Golf the Perfect Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Golf the Perfect Game has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Golf the Perfect Game belongs to these categories: Number and Sports. Its main mechanics are Hand Management and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Golf the Perfect Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.