
- BGG rank
- BGG #10,686
- BGG rating
- 6.7
Good Cop Bad Cop (Third Edition)
- 4–8 players
- 20–45 min
- Complexity 1.3/5
- 2019

Rules assistance for Good Cop Bad Cop: Equipment Pack #2 – Serve
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Good Cop Bad Cop: Equipment Pack #2 – Serve is an expansion for Good Cop Bad Cop released in 2016 for 4–8 players, 10–20 minutes per game, and ages 12 and up. It was designed by Brian Henk and Clayton Skancke and its main mechanics are Hand Management, Take That, and Player Elimination.
Add 7 more equipment cards to your game of Good Cop Bad Cop! This includes: Ambulance (4+): Use immediately after a player is eliminated. They are not eliminated, and you may take any Equipment from their hand. Helicopter (4+): Place this card face-up in front of another player. That player may view two Integrity cards when investigating. This card is discarded if the player takes any action other than Investigate on their turn. Partner's Gun (4+): Use when a player holding a gun is shot. Take that player's gun without revealing an Integrity card. You may not use this if you are already holding a gun. Remote Trigger (4+): Place this card in front of another player on their turn. At the beginning of their next turn, they must shoot a gun held by any player. The gun is dropped and Remote Trigger is discarded. This does not count as their action for the turn. Scalpel (4+): Use when a player takes a Wounded token. The wounded player may immediately take the Arm action. Scope (4+): Investigate all players being targeted by a gun Tear Gas (6+): Choose three players. Shuffle together all face-down Integrity cards held by those players, then deal them back to those players until each player has the same number of face-down Integrity cards they previously had.
Good Cop Bad Cop: Equipment Pack #2 – Serve supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Good Cop Bad Cop: Equipment Pack #2 – Serve is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Good Cop Bad Cop: Equipment Pack #2 – Serve for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Good Cop Bad Cop: Equipment Pack #2 – Serve has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Good Cop Bad Cop: Equipment Pack #2 – Serve belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Hand Management, Take That, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Good Cop Bad Cop: Equipment Pack #2 – Serve are: Brian Henk and Clayton Skancke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Good Cop Bad Cop: Equipment Pack #2 – Serve as an expansion for Good Cop Bad Cop. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Good Cop Bad Cop to use it. Check that your edition of Good Cop Bad Cop is compatible, as some expansions were revised between editions.