G.O.O.T.M.U.
BGG rank
BGG #26,333
BGG rating
5.5

G.O.O.T.M.U.

1992

Rules assistance for G.O.O.T.M.U.

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 12+
  • Complexity 1.4/5

Rules assistant for G.O.O.T.M.U.

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Answers come from the official rulebook, with the page to check.

G.O.O.T.M.U. is a board game released in 1992 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Tom Jolly and its main mechanics are Roll / Spin and Move and Modular Board.

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About the game

G.O.O.T.M.U. (Get Out of the Maze Unit) is a maze game. The board set up with a number of tiles. You are trying to pick up all three parts of your GOOTMU so you can leave and win the game. You move by rolling a die, and when you end your turn on a space with an instruction on it, you must follow it. Some objects are in the maze that allow you to avoid or destroy some obstacles (water puts out fire, oil allows you to slide through tight gaps, keys open locked doors, etc.). On a 6, you may elect to rotate the tile you are on or an adjacent tile to improve your position. Power tokens found in the maze allow you to rotate a tile or pick the number on the die.

Categories

Designers

Publishers

  • Jolly Games

Questions and answers

G.O.O.T.M.U. supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.