
- BGG rank
- BGG #5,700
- BGG rating
- 7.3
Wizard
- 2 players
- 30 min
- Complexity 2.3/5
- 1978

Rules assistance for Grail Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grail Quest is an expansion for Melee released in 1980 for 1–5 players, 60 minutes per game, and ages 12 and up. It was designed by Guy W. McLimore, Jr. and its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid.
Grail Quest was MicroQuest #3 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Includes one rulebook which includes the programmed adventure (book look-ups) and one sheet of (42) counters which should be mounted first. This is Arthurian-themed and is the only Fantasy Trip product to be based on existing fantasy or mythology. The author Guy McLimore has stated on the Steve Jackson Games forum that he will attempt to regain copyright to this title. If so, it will likely be republished by Steve Jackson Games. For more information on the new TFT, check out this link... https://rpggeek.com/rpgitem/256884/fantasy-trip-legacy-edition Expands: Melee Wizard
Grail Quest supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grail Quest is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grail Quest for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grail Quest has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grail Quest belongs to these categories: Fantasy, Wargame, and Expansion for Base-game. Its main mechanics are Dice Rolling, Role Playing, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grail Quest are: Guy W. McLimore, Jr.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grail Quest as an expansion for Melee. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Melee to use it. Check that your edition of Melee is compatible, as some expansions were revised between editions.