
- BGG rank
- BGG #3,910
- BGG rating
- 6.4
Tantrix
- 1–6 players
- 30 min
- Complexity 2.2/5
- 1991

2008
Rules assistance for Gravity Trap
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Gravity Trap is a board game released in 2008 for 2 players, 10 minutes per game, and ages 5 and up. It was designed by Mike McManaway.
Official Gravity Trap is a two player game where the object is to trap one's opponent by eliminating bases which they need to land on. The game starts with a board full of places to move. But each move knocks another base into the black hole and gives one less safe place to land. Can you trap your opponent before they trap you? Both players strive to keep moving at all costs in this fast paced two player strategy game.
Gravity Trap supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gravity Trap is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gravity Trap for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gravity Trap has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gravity Trap belongs to these categories: Abstract Strategy. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Gravity Trap and want something comparable for your next game night.
The credited designers of Gravity Trap are: Mike McManaway. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gravity Trap as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.