
- BGG rank
- BGG #9,028
- BGG rating
- 7.2
Great War at Sea: Jutland
- 2 players
- 30–120 min
- Complexity 3.1/5
- 2006

Expansion for Great War at Sea: Cruiser Warfare
2018
Rules assistance for Great War at Sea: Cruiser Warfare – Armored Cruisers
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Great War at Sea: Cruiser Warfare – Armored Cruisers is an expansion for Great War at Sea: Cruiser Warfare released in 2018 for 2–4 players and 30 minutes per game. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid.
This is the twenty-sixth of the Avalanche Press Golden Journal supplements. It contains 20 additional counters for use with Great War at Sea: Cruiser Warfare as well as scenarios and variants for their use. —user summary We have the armored cruiser Blücher as re-designed with 11-inch (280mm) guns in place of her actual outfit of 8.2-inch (210mm) pieces. And additional armored cruisers that never existed, for use in Cruiser Warfare, replacement pieces for armored cruisers that had their armament adjusted in the Final Edition of Cruiser Warfare, and finally some ships that appeared in the game on “small” pieces now have the full glory of a “long” piece, like the Canadian cruiser Rainbow or Japanese seaplane carrier Wakamiya. —description from the publisher
Great War at Sea: Cruiser Warfare – Armored Cruisers supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Great War at Sea: Cruiser Warfare – Armored Cruisers is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Great War at Sea: Cruiser Warfare – Armored Cruisers has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Great War at Sea: Cruiser Warfare – Armored Cruisers belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea: Cruiser Warfare – Armored Cruisers are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea: Cruiser Warfare – Armored Cruisers as an expansion for Great War at Sea: Cruiser Warfare. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: Cruiser Warfare to use it. Check that your edition of Great War at Sea: Cruiser Warfare is compatible, as some expansions were revised between editions.