
- BGG rank
- BGG #8,655
- BGG rating
- 7.3
Second World War at Sea: Bomb Alley
- 2 players
- 360 min
- Complexity 3.1/5
- 2002

Rules assistance for Great War at Sea: Reichsmarine
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Great War at Sea: Reichsmarine is an expansion for Great War at Sea: Jutland released in 2009 for 2 players and 90 minutes per game. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid.
In June 1919, 11 battleships, five battle cruisers, eight light cruisers and 50 destroyers of the German High Seas Fleet attempted to scuttle themselves in the British anchorage at Scapa Flow. Most of the crews succeeded, and the enraged Allied Powers soon stripped Germany of her remaining modern warships as well. The mass sinking at Scapa Flow did clear up one diplomatic flashpoint: Some American naval staff officers feared they would be incorporated into the Royal Navy and used in an Anglo-American conflict. As punishment for the German act of defiance, the Allies seized all remaining German dreadnought battleships and modern cruisers, plus 400,000 tons of floating cranes and drydocks and other equipment and all submarines. Germany's new Wiemar Republic would have to build its new Reichsmarine around a core of aging ships already docked as obsolete by the old Imperial Navy. Reichsmarine is a Great War at Sea supplement exploring the alternate history possibilities had the High Seas Fleet not been scuttled. Just like Second World War at Sea: Imperial & Royal Navy, it comes as a .pdf download: You get everything right away, but you will have to assemble the playing pieces yourself. It has everything you expect in a naval game supplement: scenarios, ship data sheets, and playing pieces. The supplement includes ten scenarios, or separate game situations, based on battles that might have been waged by the Royal Navy or Weimar Germany. The ships lost at Scapa Flow are all present in British colors; those surrendered afterwards are in the colors of Weimar Germany. Plus, one-inch "long" pieces are provided for Royal Navy destroyer leaders. This module is not playable by itself, but requires ownership of Jutland, Mediterranean, U.S. Navy Plan Gold and Sea of Troubles to enjoy all of the scenarios. Reichsmarine is sold exclusively via .pdf download. The playing pieces are not die-cut-and-mounted, nor are the scenario book or the ship data printed. Instead it comes as a series of .pdf files that will need to be assembled into the game's components.
Great War at Sea: Reichsmarine supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Great War at Sea: Reichsmarine is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Great War at Sea: Reichsmarine has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Great War at Sea: Reichsmarine belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea: Reichsmarine are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea: Reichsmarine as an expansion for Great War at Sea: Jutland. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: Jutland to use it. Check that your edition of Great War at Sea: Jutland is compatible, as some expansions were revised between editions.