
- BGG rank
- BGG #14,327
- BGG rating
- 7.4
Second World War at Sea: Arctic Convoy
- 2 players
- 30–240 min
- Complexity 3.0/5
- 2008

Rules assistance for Great War at Sea: Spoils of Victory
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Great War at Sea: Spoils of Victory is an expansion for Great War at Sea: U.S. Navy Plan Gold released in 2015 for 1–2 players, 30–180 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
From the Avalanche Press website: At the end of the Great War, the German High Seas Fleet was interned at Scapa Flow at the northern tip of Scotland as a guarantee of the November 11th Armistice. Within weeks, French leaders were demanding that at least a portion of the ships, if not all of them, be handed over to France as compensation for the destruction wrought on French soil during the war. The discussions came to an end in June 1919, when the German sailors still aboard the ships scuttled them rather than see them flying enemy flags or worse, displayed in victory celebrations. Victoire is a variant for U.S. Navy Plan Gold, in which the French have successfully received the most extreme of their demands: all of the most modern German battleships, battle cruisers and light cruisers. Newly refitted and ready for action, these vessels join the French fleet projecting the Republic’s naval power into the Caribbean basin. With the addition of 14 formerly German dreadnoughts and six cruisers, the Marine Nationale is now a match for the U.S. Navy. The Monroe Doctrine is about to become a dead letter. The Harvest 2015 Golden Journal includes twenty new laser-cut, mounted pieces depicting these ships in Great War at Sea format. They bear French livery and new names, and revised artwork. It’s a good-looking set. Plus you get scenarios for their use.
Great War at Sea: Spoils of Victory supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Great War at Sea: Spoils of Victory is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great War at Sea: Spoils of Victory for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great War at Sea: Spoils of Victory belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea: Spoils of Victory are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea: Spoils of Victory as an expansion for Great War at Sea: U.S. Navy Plan Gold. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: U.S. Navy Plan Gold to use it. Check that your edition of Great War at Sea: U.S. Navy Plan Gold is compatible, as some expansions were revised between editions.