Great War at Sea: U.S. Navy Plan Orange
BGG rank
BGG #13,328
BGG rating
6.8

Great War at Sea: U.S. Navy Plan Orange

1998

Rules assistance for Great War at Sea: U.S. Navy Plan Orange

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+
  • Complexity 2.4/5

For 2 players

Rules assistant for Great War at Sea: U.S. Navy Plan Orange

What would you like to know?

Answers come from the official rulebook, with the page to check.

Great War at Sea: U.S. Navy Plan Orange is a board game released in 1998 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Hexagon Grid.

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About the game

The Great War at Sea series hypothetical situation of possible naval action between US and Japan in the 1930s. Game is based on actual US navy plans. Players plot their task forces moves on the strategic map and when contact is made combat is fought on the tactical map. Also published in Separate Volume #11 of Command Magazine Japan. The early boxes included a separate 4 pages insert trying to link the operational and tactical levels of the game that was tittled "Great War at Sea System Advanced Tactical Rules". Avalanche Press in 2008 released a comb bound book called Great War at Sea: South China Sea which used the map from War Plan Orange.

Categories

Mechanics

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Avalanche Press Ltd.

Questions and answers

Great War at Sea: U.S. Navy Plan Orange supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.