Great War Commander Strategy Cards
BGG rating
8.1

Expansion for Great War Commander

Great War Commander Strategy Cards

2025

Rules assistance for Great War Commander Strategy Cards

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–180 min
  • 12+

Rules assistant for Great War Commander Strategy Cards

What would you like to know?

Answers come from the official rulebook, with the page to check.

Great War Commander Strategy Cards is an expansion for Great War Commander released in 2025 for 2 players, 60–180 minutes per game, and ages 12 and up. It was designed by Pascal Toupy and its main mechanics are Simulation and Campaign / Battle Card Driven.

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About the game

As day breaks, the men are already lined up in the trench. Some have shaky hands, but all grip their rifles tightly. On the other side of the parapet, the no man's land is deathly quiet. As the sun's rays reflect off the bayonets, the officers look nervously at their watches. But everyone is confident, because the pigeons that arrived the day before have brought good news: the nation, the generals and the headquarters are doing their best to support this new offensive! Go over the top and renew your games with the Great War Commander Strategy Cards Expansion. Benefit from the efficiency of nine new Strategy Cards for each Nation (France, Germany, United States, United Kingdom and Commonwealth, Russia, Austria-Hungary) and dedicated rules that allow you to easily integrate them into your Great War Commander games. —description from the publisher

Questions and answers

Great War Commander Strategy Cards supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.