
- BGG rank
- BGG #2,981
- BGG rating
- 7.7
The Great War
- 2 players
- 60 min
- Complexity 2.7/5
- 2015

Rules assistance for Great War Commander Strategy Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Great War Commander Strategy Cards is an expansion for Great War Commander released in 2025 for 2 players, 60–180 minutes per game, and ages 12 and up. It was designed by Pascal Toupy and its main mechanics are Simulation and Campaign / Battle Card Driven.
As day breaks, the men are already lined up in the trench. Some have shaky hands, but all grip their rifles tightly. On the other side of the parapet, the no man's land is deathly quiet. As the sun's rays reflect off the bayonets, the officers look nervously at their watches. But everyone is confident, because the pigeons that arrived the day before have brought good news: the nation, the generals and the headquarters are doing their best to support this new offensive! Go over the top and renew your games with the Great War Commander Strategy Cards Expansion. Benefit from the efficiency of nine new Strategy Cards for each Nation (France, Germany, United States, United Kingdom and Commonwealth, Russia, Austria-Hungary) and dedicated rules that allow you to easily integrate them into your Great War Commander games. —description from the publisher
Great War Commander Strategy Cards supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Great War Commander Strategy Cards is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great War Commander Strategy Cards for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great War Commander Strategy Cards belongs to these categories: Wargame, Expansion for Base-game, and World War I. Its main mechanics are Simulation and Campaign / Battle Card Driven. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War Commander Strategy Cards are: Pascal Toupy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War Commander Strategy Cards as an expansion for Great War Commander. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War Commander to use it. Check that your edition of Great War Commander is compatible, as some expansions were revised between editions.