
- BGG rank
- BGG #2,466
- BGG rating
- 7.3
300: Earth & Water
- 2 players
- 40 min
- Complexity 2.4/5
- 2018

2017
Rules assistance for Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific is a board game released in 2017 for 2 players, 90 minutes per game, and ages 12 and up. It was designed by Yasushi Nakaguro and its main mechanics are Area Movement, Dice Rolling, and Simulation.
Greater East Asia Co-Prosperity Sphere is a strategic level game of the Pacific War beginning in 1939. The War in the Pacific does not necesarily begin in december 1941. The game has one-year turns and ends in 1944. Japanese first edition (Bonsai Games): Boxed (8.75" x 6.5"), a mounted 16.5" x 11.5" mapboard, two bilingual playing charts, 24 full color bilingual mini-cards. Quarterdeck International added a concise 12 page, full color English language rulebook. English first edition (Special Ops magazine): One map, 50 big counters, 24 cards, 8 page English rulebook, 1 player aid.
Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific belongs to these categories: Wargame and World War II. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific are: Yasushi Nakaguro. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Greater East Asia Co-Prosperity Sphere: War in Asia and the Pacific as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.