Greyhawk Adventures: Wars
BGG rank
BGG #17,489
BGG rating
6.0

Greyhawk Adventures: Wars

1991

Rules assistance for Greyhawk Adventures: Wars

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for Greyhawk Adventures: Wars

What would you like to know?

Answers come from the official rulebook, with the page to check.

Greyhawk Adventures: Wars is a board game released in 1991 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by David "Zeb" Cook and its main mechanics are Area Movement and Dice Rolling.

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About the game

A depiction of the wars of Greyhawk, designed from the Dungeons and Dragons roleplaying system world-setting as a stand-alone war game. Players are on the 'good' or 'evil' sides and command armies of various creatures in a battle for control of territory. As an added twist, characters can be 'heroes' that search out magical items and fight monsters to obtain the items in side-adventures. Comes with a 'historical' booklet describing the wars for the role-playing crowd.

Categories

Publishers

  • Tactical Studies Rules (TSR)

Questions and answers

Greyhawk Adventures: Wars supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.