Grimdark Future: Sirius Chronicles – Volume II

Expansion for Grimdark Future

Grimdark Future: Sirius Chronicles – Volume II

2026

Rules assistance for Grimdark Future: Sirius Chronicles – Volume II

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Grimdark Future: Sirius Chronicles – Volume II

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    Answers come from the official rulebook, with the page to check.

    Grimdark Future: Sirius Chronicles – Volume II is an expansion for Grimdark Future released in 2026. Its main mechanics are Scenario / Mission / Campaign Game.

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    About the game

    Earth is but a distant memory and humanity struggles to survive in the Sirius Sector, a new galaxy filled with epic conflicts, mighty heroes, and daring adventurers. Now they join in the conflicts of many species and factions in the battle for survival and supremacy. Sirius Chronicles Vol. 2 collects 1 short stories set in the worlds of Grimdark Future, and gives you a glimpse of the life and conflicts of the lives and people of the Sirius Sector. Bring these tales to your game table as well. Each story includes a custom mission for Grimdark Future or Grimdark Future: Firefight to let you play out these personal conflicts and bring more variety to your games. Out among the stars, how will your story be remembered in this Grimdark Future? Included Stories & Missions: Refuge by Magnus Crain Even though the missions are designed for Grimdark Future and Grimdark Future: Firefight, you can play them with the rules for any of our other games (with slight adjustments). Note that to play the included you’re going to need the core rules for Grimdark Future as well as some army lists, which you can find for free on the publisher's website.

    Questions and answers

    Grimdark Future: Sirius Chronicles – Volume II belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.