
- BGG rank
- BGG #25,511
- BGG rating
- 5.8
Tavern's Tales
- 2–4 players
- 30–60 min
- Complexity 2.0/5
- 2016

2018
Rules assistance for GrimmoiR
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
GrimmoiR is a board game released in 2018 for 2 players, 15–30 minutes per game, and ages 12 and up. It was designed by Krzysztof Matusik and its main mechanics are Variable Player Powers, Hand Management, and Deck, Bag, and Pool Building.
Once upon a time a good and virtuous girl found her prince charming and lived happily ever after. Good bedtime story. But life isn’t a fairy tale, and what parents have told us often goes beyond the truth. Heroes of fairy tales had to fight for their rights, often in a brutal way...and they did not always win. Welcome to the grim world where a road lined with dead bodies of enemies leads to a happy ending! The goal of GrimmoiR is to defeat the opponent's character. At the beginning of the game, each player chooses six characters and take five energy points; the randomly selected first player begins the first round with one energy point less. The first player chooses and puts one character in the front line on the table. Then second player places their first character in front of that character and second character in the back line, right behind their first character. The first player selects the next two characters, places one to the back line behind the already placed character, and the second to the front line on any side of already placed cards. Repeat the process until each player has six characters in the battlefield: three in the front, and three in the back. Players take one action in turn. They pay energy points for the action. The action includes: Character activation Movement of the character The player pays one energy point to activate the character. Activation includes both attack and the use of character special skills. If a player wants to activate a tired character, they can do it, but they must pay two energy points. A player can't activate a tired character if any of their characters is still ready. The game lasts until one of the players defeats all of the opponent's characters. —description from the publisher
GrimmoiR supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for GrimmoiR is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists GrimmoiR for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
GrimmoiR has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
GrimmoiR belongs to these categories: Card Game and Fantasy. Its main mechanics are Variable Player Powers, Hand Management, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of GrimmoiR are: Krzysztof Matusik. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists GrimmoiR as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.